Arizona Project WET, an initiative of the University of Arizona that aims to develop water stewardship and STEM literacy among K-12 students, has launched a project that uses smartphones to guide participants through a habitat restoration area.
A new online repository from the University of Michigan will make hundreds of 3D images of prehistoric bones available to students and the general public, with thousands more expected to be added.
Google is now taking applications for a limited preview of a new app called Google Classroom — a tool that brings learning management functionality to the Google Apps for Education suite.
Higher One has updated its Campus Labs Baseline assessment platform with a new tool to let professors see real-time data.
A faculty member at the University of Illinois has found the use of a technology that immerses her physical presence into her course presentations so effective, it has become "essential" to how she teaches now.
eXplorance, a producer of "learning experience management" tools, has launched bluepulse, a collaborative hub designed to allow students to provide instructors feedback throughout a course.
Bootstrap, which has been around for about six years, is teaming up with Code.org and the New York City Foundation for Computer Science Education (CSNYC) to help educators learn how to teach students algebraic and geometric concepts with computer programming.
A new study out of Baylor University's College of Arts and Sciences suggests the social network can improve some aspects of students' academic performance and, in large classes, create a sense of connectedness that promotes active learning.
Two education companies — Blackboard and Discovery Education — are working to integrate their technology and content offerings for both higher ed and K-12.
A new collaboration with Sony is bringing high-definition broadcast equipment like business projectors and studio cameras to American University’s Media Innovation Lab, as part of an overhaul of the AU School of Communication.