21st Century Teaching & Learning Resources


USC Team Develops Research-Based Educational Games

Researchers at USC's Game Innovation Lab are developing research-based games for education and social awareness.

Colfax High Students Learn Product Development with 3D Prototyping Thanks to Community College

Hailey Elias and two classmates at Colfax High School in California developed a prototype of a device that signals to skiers when they're doing what they shouldn't do — lean back. The prototype of the "Fast Forward" ski sensor was chosen by the audience as worthy of further exploration by Quirky during the March South by Southwest Conference in Austin, TX.

HBX platform

Harvard Business School Launching First Courses on HBX Online Platform

Harvard Business School is ready to dive into the waters of online learning. The institution will soon begin enrollment in the first set of courses to be offered on HBX, a new e-learning platform the school has been quietly developing over the past year and a half.

Texas Coalition Brings State into National LEAP Program

Several dozen colleges and universities in Texas have joined together to bring their state into a national education initiative called Liberal Education and America's Promise (LEAP), a program of the Association of American Colleges and Universities.

Change the Homework, Improve Student Achievement

A new study from Rice and Duke researchers identified a relatively non-invasive approach to improving student achievement — one that doesn't involve gutting the curriculum or reinventing pedagogy. The researchers found that implementing subtle, technology-based changes to homework resulted in improvements in student performance on tests.

Wichita State Expands Blackboard Work To Create One-Stop Shop for Student Services

Wichita State University has begun expanding its adoption of Blackboard products and services to provide better support for students, faculty and staff and put in place "the necessary infrastructure" for enrollment growth and support of accreditation activities.

Carnegie Mellon U Partners with Intel for Integrative Design Concentrations

Carnegie Mellon University has launched an initiative that creates eight new concentrations that combine integrative design principles and related technologies with a range of other disciplines.

Fitting Old Classrooms for New Ways of Learning

Is it possible to implement new learning approaches in old -- even antique -- classrooms and other college spaces? The College of William & Mary in Williamsburg, VA has become expert at it.

The Role of Technology in an Outcomes-Based Funding Environment

The Complete College Tennessee Act of 2010 established outcomes-based funding in the state, rewarding institutions for outcomes related to retention, progression, and student success — not just enrollment. CT asked Brandy Cartmell, Interim Executive Director of Student Engagement and Registrar, about the ongoing role of technology in UT Martin's response to the mandate.

Canvas LMS Adds Learning Mastery Gradebook

Instructure's Canvas LMS has added a new gradebook designed to help teachers keep track of students' concept mastery.