While early virtual reality was ahead of its time, Oculus VR just might push the technology into the mainstream -- particularly in higher education.
The inaugural Maker Faire in Cambridge, MA, featured everything from demonstrations of DIY DNA to 3D Printing.
Five education innovations, from adaptive learning technology to OER associate degrees to the use of gaming in supporting student writing, will be recognized during this year's annual meeting of WCET, the WICHE Cooperative for Educational Technologies.
The newly furnished room includes high-resolution Christie MicroTiles that start two feet off the ground and form a seamless, curvilinear video wall that's 256-square-feet in size, spanning nearly the entire width of the room.
Could Google Glass help people who are deaf or hard of hearing participate in everyday conversations? A group at the Georgia Institute of Technology College of Computing has developed speech-to-text "Glassware" that does just that.
Elsevier is releasing a slate of new ebooks to its Legacy collection on ScienceDirect in five new areas, including arts and STEM, as well as new materials in a variety of existing categories.
Document imaging technology provider Ricoh will work with Blackboard to integrate its tools with the ed tech company's teaching and learning environments.
The University of Southern California is teaming up with a publishing company to launch its next online master's degree program.
Blended learning and adaptive software are helping the state of Tennessee make sure its high school graduates are prepared for college-level mathematics.
Austin Community College in Texas has unveiled its "math emporium," where students can upgrade their math skills in preparation for college-level math courses by completing a developmental math course at their own pace through an individualized online learning platform.