21st Century Teaching & Learning Resources


Report: 4 in 10 Wristworn Devices Will Be Smartwatches by 2016

Four out of 10 devices worn on the wrist will be smartwatches by 2016, according to a new report from market research firm Gartner. That prediction follows a swell in the smartwatches available to consumers as the number of companies offering the devices has increased from just two a year ago to seven with a device either currently on the market or about to ship.

MIT Division of Student Life Launches Online Ed Initiative

MIT's Division of Student Life is planning to develop an online experiential learning curriculum to teach skills such as project management, team dynamics, civic engagement, diversity, collaboration and leadership.

Building on Competency-Based Education

CT talked with Argosy University System's vice chancellor for academic affairs to learn how that institution tackled competency-based education — creating the first WASC-accredited MBA in its region based on a direct assessment, competency model. Now, Argosy is developing hybrid approaches that combine direct assessment with traditional seat time-based courses.

Google Expands Map Resources for Educators and Students

Google is opening up its Google Maps Gallery service with an expanded array of historical and contemporary maps, as well as tools for students and educators that will allow them to create and edit their own maps.

Vendor Collaboration Enhances Utah State University Library Discovery Process

A partnership between EBSCO Discovery Service and Innovative is expected to enhance the access students and faculty at Utah State have to research resources.

Academic Partnerships Opens Latest Round of Online Learning and Teaching Grants

Educators in institutions that work with Academic Partnerships programs have about two weeks to apply for grants related to online learning research. The company expects to issue about $50,000 in grants up to $3,000 for individual proposals and up to $5,000 for collaborative research.

Syracuse U Uses Gamification To Encourage Student Development

The Whitman School of Management at Syracuse University has launched a new program this fall, called the Goodman Impress program, that lets students earn points for taking part in career-building extracurricular activities.

Online Learning Consortium Selects Award Recipients

The association committed to excellence in online learning will present awards at its international conference in Orlando.

Microsoft Expands YouthSpark Efforts

YouthSpark started two years ago, and in that time, Microsoft stated, the program has "created opportunities" for 227 million people in 100 countries. The company is now nearly doubling those efforts.

Startup Launches Automatic Cloud-Based 3D Printer

A new fully automated and cloud-based 3D printer from NVBOTS will soon hit the market, with features intended to help simplify the sometimes complex 3D printing process.