3M has launched a 55-inch display capable of 60 simultaneous touches for multi-user collaboration.
CorpU, a social learning platform, and Jobs for the Future, a national nonprofit that focuses on addressing workforce demands, have assembled the College Employer Collaborative (CEC), a group of community colleges and employers that will work with CorpU to develop college curricula and credentials intended to meet the needs of high-growth industries.
Engineering students at Penn State have developed an immersive virtual reality system with the potential to provide distance education students with an immersive, tactile classroom experience.
Western Governors University is teaming with Wiley to launch The Journal of Competency-Based Education, a scholarly publication focused on competency-based education with policy makers, practitioners and researchers as the intended audience.
Defining standards will help prevent audiovisual support headaches and keep your institution on the path to its strategic goals.
Greater Lawrence Technical School in Andover, MA has implemented a Web-based tool to let students access Windows software from their Chromebooks.
With a focus on creating an active learning environment in the classroom, The Ohio State University is deploying the Top Hat classroom engagement system to nearly 65,000 students and 7,000 faculty members.
While video usage is growing in the classroom, it's far from pervasive, according to a new survey from Kaltura.
Ricoh’s new Interactive Whiteboard D5510 offers a number of improvements over its previous model.
Hosted by the Flipped Learning Network, the conference will take place online and in person at Michigan State University, and will includes sessions for those who are new to flipped learning, as well as those who are more experienced, doing research on the practice and seeking tools and skills.