Younger Americans may be losing interest in Facebook. According to new research out of the Pew Internet & American Life Project, a significant chunk of the population aged 18 to 29 reported they're planning to use Facebook less in the next year, while a tiny minority said they plan to use it more.
Wearable gadgets, gamification, and learning analytics are three of six technologies that will have a major impact on strategic technology planning in higher education in the next five years, according to the latest NMC Horizon Report released by the New Media Consortium and the Educause Learning Initiative.
Adapt Courseware is augmenting its adaptive online curriculum courseware with new social learning tools designed to promote online interaction and collaboration.
Students aren't shy about sharing their ideas for improving the campus experience. They just need to know that somebody's paying attention, as the Student Council at the University of Virginia has learned.
Via Response and Instructure have partnered to integrate Via's LTI 1.0 with Instructure's Canvas Learning Management System (LMS), automating the sharing of student data for institutions that use both the Canvas LMS and the Via Response Student Response System (SRS).
Mobile and social apps can address a range of instructional challenges, if faculty can be persuaded to adopt them.
As we embark on a new year, CT asks five IT experts to pick the winners and losers among the trends swirling in higher education.
Three leaders in flipped classroom instruction share their best practices for creating a classroom experience guaranteed to inspire lifelong learning.
Campus Grumble has launched a new online platform intended to provide students with a positive forum for articulating concerns to school administrators as a way of fostering change.
Knowillage Systems has released Knowillage LEArning Path (LeaP), a personalized and adaptive learning development tool for the Instructure Canvas learning management system.