LMS provider Instructure has launched EduAppCenter.com, an open resource Learning Tools Interoperability (LTI) catalog that lets users incorporate more than 130 education apps into their own LMS or education environment.
A followup to our recent Q&A with Trent Batson, "Who Creates Coherence in the College Experience?" Here, we've asked Batson to explore the mechanism of the ePortfolio and how students use the narrative and create coherence by telling their story.
Social media tools helped these young journalists get their stories at the Sochi Olympics.
Though they all ultimately had the same employer, up until about four years ago, researchers and scholars working within the City University of New York system may not have known about each other, even if they worked worked in the same discipline.
The course, Programming for Everybody, taught by Charles Severance (on the Coursera platform and at Dr. Chuck Online), introduces participants to Python programming and provides them with the tools to turn around and teach those concepts themselves — or simply to continue their own training in programming.
The University of Guelph in Ontario, Canada, is leading a consortium with the University of Waterloo, Wilfrid Laurier University, McMaster University and Mohawk College in a research effort to link pedagogy with learning outcomes.
This coming fall, Coastal Carolina University in Conway, SC will be rolling out a unique curricular initiative throughout its English Department that administers digital badges to students who demonstrate mastery in the critical skills outlined in first-year writing courses.
California's Fashion Institute of Design & Merchandising is enlisting open source services company Unicon to support its Sakai learning management system.
As institutions put more stock in learning analytics, campus technology leaders explore how a culture of openness could make the difference between success or failure for the rising technology.
Lambton College is developing a pilot program to test out gaming in six of its courses — including first-year math, electrical circuits, and hair removal — to see if the use of game-playing improves attendance rates and student engagement.