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Digital Media


Incoming NYU Tandon School of Engineering Students Experience VR-Gaming

The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.

Savannah College of Art and Design Introduces AR-Trackable Catalog

Building on the success of its VR-enhanced acceptance letter packages in 2015, the Savannah College of Art and Design has introduced a college catalog with augmented reality (AR) technology.

ISTE Releases Program for Annual Summer Conference

The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.

Pearson $3.2 Billion in the Hole, Looks to Digital Transformation

According to its 2016 earnings report released Friday, the British-owned publishing company has reported a pre-tax loss of nearly £2.6 billion ($3.2 billion) — the biggest loss in its almost 30-year history.

It's Accessible and Affordable: Immersive Media in Higher Education

CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.

Digital Learning Day is Feb. 23. Heres How to Celebrate

The annual Digital Learning Day, started in 2012, gives educators an opportunity to collaborate with peers, share ideas, try out new digital tools, celebrate education innovation and play a role in the transformation of their own schools and communities. Digital Learning Day 2017 is Thursday, Feb. 23.

U of Colorado Denver to Open Media and Technology Center

The University of Colorado Denver is opening a new facility that combines media, technology and entrepreneurship and connects students to the outside business community.

ePortfolios that Make Learning Visible: Education Values in Product Design

Digication CEO Jeffrey Yan reflects on how his own experiences both as a student and teacher in higher education have influenced the design of his company's ePortfolio product.

Redefining Literacy in the Digital Age

Technology and digital media are changing the meaning of literacy and creating new challenges for teaching and learning.

Technology, Data-Centric Models, and the Equity of Information

CT talks with UTA LINK Lab Executive Director, PI/Researcher, and Professor George Siemens about connectedness and how it is changing the way we interact, work, and learn in a digital age.