Universities are creating entrepreneurship programs to prepare their students for a changing economy and workplace. CT looks at 4 keys to a successful initiative.
No, it's not about forcing the little guys out of business! Calvin College Senior Instructional Designer Daniel Christian explains a strategy that, with the use of technology, he hopes would result in a 50 percent or more savings to students on a higher education.
This ambitious Duke University library project is attempting to build digital connections among classical texts no matter where or in what form they exist online. Along the way it also expects to change how students study the classics and "open a window on real life."
A rural community college hopes to use its network to persuade service providers and local leaders about the critical need for regional broadband access.
Schools want apps that can be developed and revamped quickly--and engage students fully with their institutions. A new Blackboard platform aims to help.
The University of Tennessee at Chattanooga's chief information officer shares seven ways to get your IT organization moving in the right direction.
Some K-12 schools have begun requiring that all students learn coding as a means of encouraging the next generation of computer scientists and of fostering higher-order thinking. What does that mean for higher education? Here are four possibilities.
Cost savings is one of the main arguments made for desktop virtualization. Here, the CIO of Lone Star College System shares how to calculate the TCO and ROI of your virtualization project.
In a joint report, the Big Ten universities analyze the potential of MOOC platforms to improve instruction across members schools and extend the reach of a powerful brand.
This "creativity incubator" promotes the idea of students taking ownership of campus technology; it also helps them make the connection between classroom learning and the nitty-gritty of real work.