Early adopters may wonder why other faculty seem so slow to incorporate technology in their courses, but there are actually many external barriers to adoption, including long-held expectations by students and their parents, the endurance of classrooms designed as lecture spaces, and several other standing elements like existing syllabi, textbooks, and even the need to fulfill tenure requirements.
In this candid and eye-opening interview, Philip Hutchison, a household name in SCORM and the man behind Pipwerks, gives his thoughts about the current state of SCORM and e-learning in general, touching on subjects such as how he became one of the go-to SCORM resources, why the authors of SCORM were trying to do too much, and how the PowerPoint-ization of training isn't a good development for e-learning.
A new book on Web 2.0 Concepts and Applications was published this past week by Course Technology as part of the popular Shelly Cashman series of introductory IT texts.
Autodesk has introduced free curriculum to teach post-secondary students how to develop games. The "Vehicle for Games" is a free, 16-week Web-based course with hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset.
The Hank Greenspun School of Journalism now has one of the most noteworthy homes on the University of Nevada, Las Vegas campus. Brand-new and beautiful on the outside with a full array of industry-standard production technology inside, Greenspun Hall is more than just a stunning building--it represents a new era of journalism education...
Digital content provider ebrary has launched a subscription database designed to make research into health care technology and equipment easier and more efficient.
The California State University is launching a major campaign to drive down the cost of learning resources for students while offering greater access to no- or low-cost academic content for faculty. The campaign, Affordable Learning Solutions, builds on the rapid emergence of high-quality, digitally delivered content, and on the CSU’s long history as a national leader and innovator in this area.
Information technology has taken us well beyond the collection-and-search of information archives. Educators should consider how they will respond to an era in which the teaching and learning conversations must center not around pre-existing, "finished" and past-tense information, but around information that is currently being created in the "continuous tense."
The Teaching with Sakai Innovation Award (TWSIA) program recognizes a broad range of creative uses of the Sakai collaborative learning environment for teaching and learning. If your institution is using Sakai in innovative ways, here’s some basic information you might want to read about TWSIA and how to submit a nomination for the 2010 awards.