Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


iPad Declines as Samsung, Lenovo Tablets Push Forward

Shipments of Apple's iPad have fallen off 13 percent so far this year. Meanwhile, according to a new report, Samsung's tablet shipments have increased 26 percent in the first half of 2014.

Penn State Researchers Develop Game To Help Autistic Teens Read Body Language

Researchers at Penn State will soon pilot a computer game they designed to help adolescents on the autism spectrum improve their ability to understand body language.

iPad lessons learned

7 Lessons from a Systemwide iPad Program

For the past year, Globe Education Network's private and career colleges, universities and training centers have been integrating iPads into every academic program. Here's what they learned along the way.

Next XPrize Pursues Literacy for Students Worldwide

A new XPrize will award one team $10 million to develop the most effective software and content for helping children around the world teach themselves how to read, write and do arithmetic.

Prof Uses Google Glass To Deliver Feedback on Student Assignments

Prof Uses Google Glass To Deliver Feedback on Student Assignments

A finance professor has found Google Glass to be an effective way to improve feedback to students.

UCSB Security Researchers To Help Too-Trusting Smartphone App Users

Little is known about the "trust relationships" that exist among users, the smartphone platform and the surrounding ecosystem, including smartphone apps and the app markets. But a research team at the University of California Santa Barbara has received a $1.1 million grant from the National Science Foundation to research the topic.



Hanyu App

Mobile "Edutainment" Means Serious Learning at Georgia Regents University

For GRU, developing mobile technology that both entertains and instructs is not just a theoretical goal — it's a whole new approach to education.

Report: 4 in 10 Wristworn Devices Will Be Smartwatches by 2016

Four out of 10 devices worn on the wrist will be smartwatches by 2016, according to a new report from market research firm Gartner. That prediction follows a swell in the smartwatches available to consumers as the number of companies offering the devices has increased from just two a year ago to seven with a device either currently on the market or about to ship.

Syracuse U Uses Gamification To Encourage Student Development

The Whitman School of Management at Syracuse University has launched a new program this fall, called the Goodman Impress program, that lets students earn points for taking part in career-building extracurricular activities.

University of Georgia Rolls Out New App

The app at the Athens, GA campus will do everything from letting students pay university bills to telling them where available parking spaces are and what’s for lunch at the cafeteria.