Four out of 10 devices worn on the wrist will be smartwatches by 2016, according to a new report from market research firm Gartner. That prediction follows a swell in the smartwatches available to consumers as the number of companies offering the devices has increased from just two a year ago to seven with a device either currently on the market or about to ship.
The Whitman School of Management at Syracuse University has launched a new program this fall, called the Goodman Impress program, that lets students earn points for taking part in career-building extracurricular activities.
Between device loss or theft, idle malware introduced via smartphone update requests, rogue hotspots and poorly-coded apps, IT leaders in education need to start girding themselves for an onslaught of security threats related to the mobile devices carried by students and staff. According to Gartner, over the next year and through the end of 2015, more than three-quarters of mobile apps will fail "basic security tests."
The app at the Athens, GA campus will do everything from letting students pay university bills to telling them where available parking spaces are and what’s for lunch at the cafeteria.
The vast majority of undergraduate and graduate students believe tablets will transform the future of higher education, but most still rely on laptops and smartphones for school work, according to a new study conducted by Harris Poll on behalf of Pearson.
A first-ever scavenger hunt using smartphones and QR codes helps new students learn about the USC campus.
Washington, D.C.'s Howard University will be beta testing a new mobile app still in development that's intended to provide "social safety," on college campuses.
A company that develops applications for managing campus parking has just released a new version of its software that integrates with Blackboard's mobile app platform and adds enhancements to help students and staff find available parking.
Global sales of phablets, smartphones with screens between 5.5 and 7 inches, will top sales of portable PCs in 2014 and surpass sales of tablets in the next year, according to a new forecast from market research company International Data Corp.
Proximity-based mobile interactions are moving out of the realm of science fiction and into the education, healthcare and retail markets.