Eleven colleges and universities will launch pilot programs of a new learning management system (LMS) designed primarily for mobile devices.
If you're wondering what platform to start out on for that school mobile app, you may wish to begin with Android since that development process appears to go faster than developing apps for iOS or Windows Phone.
New Android app enables students to access course materials and information, view on-demand video and more.
PhatWare has released version 3.0 of PhatPad for iPad, a note-taking and collaboration app featuring upgraded handwriting recognition technology.
Shipments of devices with the Android operating system will surpass 1 billion units in 2014, according to a new forecast from market research firm Gartner.
Ryerson University in Toronto is installing 802.11ac wireless networking in its new Ted Rogers School of Management and is upgrading many of its existing access points to the new technology.
Aleratec, a manufacturer of high-performance digital media duplicators and portable device management products, is introducing the Charge and Guard Secure Charge/Sync Cabinet 16, a lockable metal cabinet for charging, syncing and storing tablets and other devices.
A researcher at the Florida International University in Miami is tackling the age-old problem of how to get people to stop using their cars and start using public transportation, particularly in locations that are "car-obsessed."
The use of mobile devices for all activities computing-related has also driven an evolution in emergency management in education. According to the Tomi Ahonen Almanac, the average user checks his or her mobile phone 150 times per day. That puts the smart device on the front lines of communication for crisis situations. In Case of Crisis, a company with a mobile app that lets organizations maintain and distribute role-based emergency information in a mobile format, has identified four trends worth noting for the coming year.
BenQ's new EW series monitors allow users to stream media -- including cloud-based content -- from their smartphones, laptops or game consoles for large-screen viewing.