A "design and build" shop for education at the University of Florida just received a $250,000 grant to build a teacher network to go along with a new tool introduced in 2013 to help students with algebra.
People who play massively multiplayer online games don't necessarily prefer the company of avatars to live humans. In fact, reports new research supported by the United States Air Force Research Laboratory, online gaming expands players' social lives.
Penn State's College of Information Sciences and Technology has received a multi-million dollar donation of software for use in the school's Center for Cyber Security, Information Privacy and Trust.
Two doctoral students at the City University of New York Graduate Center have received an NEH grant to develop a platform that enables "social writing" among students.
A trash-talking, Scrabble-playing gamebot with a goofy back story and an animated face is helping researchers at Carnegie Mellon University understand more about how people and robots interact.
Ivy Tech Community College, Indiana's largest public postsecondary institution serving nearly 200,000 students annually, is deploying Eclipse PPM project portfolio management software from Solution Q.
New York University has confirmed the effectiveness of a Stanford University-run online program designed to accelerate learning for students K-12 schools.
Internet2 members can now access NET+ D2L Integrated Learning Platform via Internet2's advanced network to provide their constituents with mobile tools, webcasts, data analytics, collaboration tools and more.
Aerohive Networks has launched an 802.11ac gigabit Wi-Fi access point (AP) that it's touting as an economical option for organizations that want to upgrade to to the standard but have been concerned about cost and power requirements.
If social media is the means by which organizations open dialogs and make themselves more accessible, transparent and accountable, higher education is being left behind, say two researchers from Michigan State University.