The University of Connecticut has implemented a 100 gigabit per second Layer 2/Layer 3 fiber connection through the Internet2 network backbone to support data intensive research collaboration and exchange between UConn researchers and their peers around the world.
Makerspaces, wearable technologies and adaptive learning technologies are three of the six technologies that will have a profound impact on higher education within the next five years, according to the NMC Horizon Report: 2015 Higher Education Edition, released today by the New Media Consortium and the Educause Learning Initiative.
Systematic, creative data analysis is one of several key retention strategies among top-performing public universities, according to a new report from Eduventures.
Along with new projectors and an interactive display board, the company has introduced its first-ever audio product.
A security technology company has upgraded one of its tools to flag malware that may already be working inside the network. iboss, which last fall released FireSphere, its advanced persistent threat software, has enhanced it with new functionality.
A new online multiuser game — the first of two developed by two universities and NASA — is designed to help persuade middle and high school students to immerse themselves in science.
Princeton University has created the Princeton Prosody Archive, a full-text searchable database of more than 10,000 digitized records on the teaching of poetry between 1750 and 1923.
Students and professors at the University of San Diego have a new way to share photographs, videos, interactive conversations and comments in real time.
As administrators shift priorities away from the mission of education, the role of faculty-as-teacher is diminishing, and the consequences for the profession look to be getting rapidly more severe.
Collegis Education has launched a free interactive tool designed to help administrators understand trends in enrollments.