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The Interactive Campus: Administrative and Course Management System Vendors Take Up the Challenge

6/3/2002

"Adult life-long learning is adding an entire new category of enrollments to higher education," says Pittinsky. These enrollments have different preferences, and this is causing a shift in the way institutions think about the types of programs they develop, they frequency of those programs, and the mix of live classroom instruction and online learning modes. "It's the demand side, and the catalyst for institutions to move to adopt new learning technologies. It will fundamentally change the way we think about degree programs."

eCollege CTO Mark Resmer says the typical student served by his company is a life-long learner. "For eCollege, the life-long learner is really the life blood of the company," says Resmer. eCollege is a distance education technology provider, and most of the company's planning focuses on distance learning as the learning context, differentiated from the on-campus environment where course management systems may merely supplement classroom instruction.
Resmer points out that bandwidth is a challenge in exploiting new, highly interactive media. The industry as a whole is driven by bandwidth. Often students are still using 56Kbps modems at home, limiting the potential for interactivity until broadband becomes more ubiquitous. eCollege has recently introduced a new technique called http compression in an effort to address this ‘last mile' problem. The time it takes to render pages is decreased by orders of magnitude, simply and cheaply.
The expense of creating highly interactive and pedagogically rich content is another challenge. To help facilitate production, eCollege has incorporated both synchronous and asynchronous learning into the courses. Creating synchronous events is less complex than structuring asynchronous ones, but students have a strong desire for asynchronous learning. The ability to capture certain kinds of synchronous events and then use them in an asynchronous context will go a long way towards solving this problem. eCollege also has a large, active course development and instructional design unit as a resource for faculty. Over time, faculty may realize the true potential of the technology and take on more of the development themselves.
Another area of interest is the new media capabilities of commodity PCs, along with Web services technologies. With the advent of Windows Media built into the operating system, and the possibility of leveraging new tools on the desktop in the learning offerings, courses can be less dependent on what is delivered purely over the Web. Hybrids can be created that are accessed over the Web but take advantage of locally hosted client applications. Web services technologies will create flexible deployment for those kinds of applications and will open the door for collaboration, customization, and ultimately, personalization.
One interactive technology application that eCollege finds intriguing, says Resmer, is in the area of online labs. Virtual labs go beyond simulation- they allow the student to do real work. The lab is integrated into the student's learning environment, providing virtual access to a physical resource.
eCollege also stresses Section 508 compliance, so that learning experiences are designed to be accessible to users who may have a wide range of disabilities. "eCollege is fully 508 compliant," says Resmer. "The challenge is to maintain that compliance as content becomes richer and more interactive."



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