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Managing? Teaching? Learning!

5/16/2005

By Patricia McGee and Kathy Bennett

Course Management Systems (CMS) have become an essential component of the learning infrastructure at most universities today. By definition and architecture, these systems are course-centric, relying upon a course shell that replicates a traditional brick and mortar classroom, in which content and learners sometimes awkwardly co-exist. While the presence of CMS has grown, wonderful new collaborative communication tools such as blogs, wikis, and RSS feeds have emerged and are often informally and immediately adopted by the “new learner.” The CMS architecture, however, still heavily proprietary, is slow to integrate these rich new tools. Hence, the mismatch between a course- and instructor-centric management system and a new generation of learners demanding more sophisticated, responsive, collaborative learning environments.

Students, researchers in the cognitive sciences, and innovative practitioners are calling for a next-generation CMS, in which the tools have been designed to support a more effective, learning-centric environment. At the moment the most engaging new tools are not being integrated rapidly and efficiently into the large commercial products, in spite of the hype about new features. Most critically, at this time, a university cannot purchase a turnkey solution that facilitates the next-generation learning environment. Universities who wish to achieve both efficiency and learning benefits must carefully examine their current investment and then look to the growing market of plug-ins and building blocks that extend the reach of the traditional CMS.

In 2001 Marc Prensky, CEO of Games2train, characterized next-generation learners or “digital natives” as highly social, able to multitask efficiently, and eager for authentic choice in what and how they learn. Most online learning, however, is designed by “digital immigrants’ who typically impose their own preferences about how learning should occur. A most effective online learning experience should offer opportunities that call upon these key traits to engage digital natives in the learning process. We must design a virtual environment that is engaging, makes social interaction compelling and satisfying, necessitates actions on the part of the learner, and that relates directly to the learner’s interests, motivations, and needs. This deeper learning founded on principles such as those articulated by Colleen Carmean in her work for the EDUCAUSE Learning Initiative1 must be situated in CMS if we are to keep the learner in the learning; if not, we have high attrition rates, students who are not sure what they are learning, and expenditures that don’t accomplish anything.

Currently, CMS plug-ins abound although most institutions purchase systems without examining the potential breadth that plug-ins can contribute. By examining the current crop of CMS building blocks systematically, with a careful eye on the teaching and learning culture of their campus, administrators, IT support staff, teaching and learning centers, and early adopter faculty members can evaluate all of these tools and extend their current CMS, with a cost-effective and pedagogically sound course development strategy that builds on core learning principles.



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