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Interactive Flash Learning Games and Engines

7/18/2006

Faculty uptake is still an issue. Designing learning contents in the gaming environment d'es require a huge paradigm shift in pedagogy for most faculty, especially if they are not familiar with how the NET generation learns. Some of our most knowledgeable senior faculty need the most convincing. Also, we’d really like to broaden our developer community beyond Crookston and Southern Adventist. Educators from some 30 other colleges and universities (see http://flashgames.umn.edu) have created games using Flash Games Generator, but we’d like to attract even more.

Please visit these Web sites and let me know what you think. “Content is king,” so the more knowledgeable faculty engaged in developing materials for games will help us all “win” and engage our students to learn more as well:

Dan Lim, Ph.D., ( dlim@southern.edu) is dean of the Virtual Campus and director of Online Learning and Faculty Development at Southern Adventist University.

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"Interactive Flash Learning Games and Engines," Campus Technology, 7/18/2006, http://www.campustechnology.com/article.aspx?aid=41054

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