5/22/2007
An electrical engineering student at the University of Massachusetts at Lowell designed a voice-activated computer cursor in response to a cry for help posted on the Internet from the parents of a 5-year-old Italian girl who's been paralyzed since the age of 2.
5/22/2007
Southern Methodist University is the latest campus to embrace computer gaming as a degree program.
5/17/2007
Microsoft recently announced the launch of Math 3.0, a math and science educational tool for students in grade levels 6-12, as well as entry-level college students. The software is designed for use at home, to assist students with math and science concepts and homework, or for visual examples in the classroom.
5/16/2007
Like most medical residents, Paul Sucgang regularly puts in 80-hour weeks as a third-year resident at USC's Keck School of Medicine's family practice residency program in Los Angeles.
5/9/2007
While the notion of "finding individual voice" is not new to the learning process, technology such as blogging has presented a unique opportunity for teachers and students to work intentionally at this process. The notion of individual voice, however, is difficult to manage and evaluate.
5/9/2007
The Software Freedom Law Center's (SFLC) Eben Moglen is one of the high-powered attorneys representing the challenge to Blackboard Inc.'s patent of certain learning technologies.
5/2/2007
The University of Illinois at Urbana-Champaign is partnering with graphics processor developer Nvidia to offer a course in parallel computing--a course that will be taught by both the chair of the department of Electrical and Computer Engineering and the chief scientist at Nvidia, David Kirk.
5/2/2007
Angel Learning this week rolled out enhancements to its Angel LMS (learning management system), bringing integration with Tegrity Campus 2.0, a widely used student achievement system.
4/26/2007
Tegrity Solutions, provider of student achievement systems for higher education, will team up with North East Regional Computing Program (NERCOMP), an organization to promote information technology in education, to broaden availability of Campus 2.0, a program that records and archives classroom lectures. With the partnership, NERCOMP members who choose to purchase the product will receive exclusive pricing plans.
4/25/2007
Autodesk Inc. was presented April 17th with the Software & Information Industry Association’s CODiE award for best postsecondary instruction solution, for the company’s Student Engineering and Design Community.
4/25/2007
An artificial-intelligence based tutoring system that gauges student understanding of math and helps them learn at their own pace has greatly boosted student progress and retention in college algebra at Black Hills State University.
4/24/2007
MIT last week completed what claims is the first course in the United States devoted to the capabilities of the Cell Broadband Engine or Cell/B.E., the chip that powers the Sony PlayStation3 entertainment platform.
4/24/2007
A collaborative online multimedia system developed by researchers at the University of California at Berkeley and Texas A&M University puts an unusual assortments of technologies--including the Web, video, photography, and game technology--together in pursuit of an even more unusual quarry: exotic birds.
4/24/2007
Rensselaer Polytechnic Institute will offer a new Ph.D. degree in "electronic arts" this fall, a program designed to explore the use of the latest high tech art tools to explore academic disciplines.
4/19/2007
University of Miami's Global Business English live classroom courses debut April 23 using Vemics' LiveAccess software. Students at the University of Moscow will be among the first participants to use the university's video collaboration technologies.
4/17/2007
Today Angel Learning, in conjunction with the Second Life Educators community (SLED), will unveil a brand new island in Second Life dedicated toward educational experimentation....
4/16/2007
Higher education is saturated with gee-whiz gadgetry that offers fleeting public interest, but many question the long-range impact on student learning outcomes. What technologies are passing fads? And which ones promise improved student performance?
4/16/2007
Thompson Higher Education has released its MKTG textbook offering for college-level marketing classrooms, which provides a slimmer print publication that focuses on core concepts, paired with electronic learning assets such as online content, mobile phone quizzes, MP3s, and printable flash cards.
4/11/2007
National Instruments announced the expansion of its academic site license for higher education to include a student install option and new circuit design and simulation option. The student install option will allow licensed graphical system design software to be used on students' personal computers.
4/10/2007
Rensselaer Polytechnic Institute launched an undergraduate degree program in Games and Simulation Arts & Sciences (GSAS), which it said would play on the success of an existing games studies minor offered in the university's School of Humanities an Social Sciences.
4/5/2007
Education technology provider DyKnow said it will be adding integration to Blackboard's course management system with the next release of it DyKnow Vision and DyKnow Monitor software, slated for release in May.
4/5/2007
Google brought its Google Desktop to the Mac Wednesday, marking the first time the application has been available on that platform. The new release is still in beta form, though it is fully functional.
4/3/2007
As with any higher educational institution, the University of Advancing Technology seeks to engage students on a multitude of levels. In the Summer of 2006....
4/3/2007
Swarthmore College is testing the Education Edition of Google Apps, in part to determine whether a switch to Google's Gmail would benefit the campus community, according to Swarthmore's Phoenix online newspaper.
3/28/2007
"As far as I'm concerned, if something is so complicated that you can't explain it in 10 seconds, then it's probably not worth knowing anyway."