5,000 Games Produced in 48-hour Global Game Jam
A Carnegie Mellon professor required his students to participate in the Global Game Jam for their first assignment.
MoreOnline Enrollment Growth Slows, But Still Outpaces Brick-and-Mortar
The number of higher education students taking at least one online course in 2014 is up 3.7 percent over the previous year — the slowest rate of increase in over a decade, according to a new survey from the Babson Survey Research Group.
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