Open Source Conference To Draw Moodle Users to U Minnesota

The Twin Cities campus of the University of Minnesota will be hosting a Moodle conference sponsored by the main organization behind the Moodle project. "MoodleMoot US" will run Aug. 4-6 in Minneapolis and feature Moodle founder Martin Dougiamas as well as speakers from higher ed and K-12 sharing how they use open source tools, including the Moodle open source course management system, in education.

Dougiamas wrote his Ph.D. thesis on the use of open source software to support teaching and learning and eventually developed a free content management system that evolved into Moodle. He was instrumental in persuading the U.S. Patent Office to revoke a patent it had issued to Blackboard, which had claimed it had created the first Internet-based education support system. Dougiamas currently serves as the lead developer of Moodle, through an organization based in Western Australia.

"A MoodleMoot is where the community comes together to share and grow technical and design skills, network with friends, exchange best practices and drive the Moodle project forward" said Dougiamas in a prepared statement. The August gathering is the first "official" Moodle event in the United States, he noted.

After the conference ends, organizers will be running a one-day "hackfest," where developer participants will work together on future Moodle improvements using specifications from Moodle working groups and other sources.

Besides Dougiamas, other notable speakers will include David Ernst, CIO for U Minnesota's College of Education and Human Development and director for the Open Textbook Network; and Charlie Reisinger, IT director at Penn Manor School District, which, in 2013, launched the state's largest high school 1-to-1 program using Linux and open source software.

Early-bird registration for the event ends June 30.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • simplified, abstract illustration focusing on the negative side of generative AI misuse, balancing the concepts of cybersecurity and human impact

    Researchers Provide Breakdown of Generative AI Misuse

    In an effort to clarify the potential risks of GenAI and provide "a concrete understanding of how GenAI models are specifically exploited or abused in practice, including the tactics employed to inflict harm," a group of researchers from Google DeepMind, Jigsaw, and Google.org recently published a paper entitled, "Generative AI Misuse: A Taxonomy of Tactics and Insights from Real-World Data."

  • clock with gears and digital circuits inside

    Report Pegs Cost of AI at Nearly $300K Per Minute

    A new report from cloud-based data/BI specialist Domo provides a staggering estimate of the minute-by-minute impact of today's generative AI boom.

  • stylized illustration of a college administrator lying awake in a cozy bed, looking thoughtful

    When Thinking About Data, What Keeps You Up at Night?

    The proliferation of technology in education means we have more data about how, what and if students are learning than ever before. The question is, how do we ensure that data gets into the hands of the people who can use it to improve teaching and learning, without invading a student or educator's privacy?

  • a glowing gaming controller, a digital tree structure, and an open book

    Report: Use of Game Engines Expands Beyond Gaming

    Game development technology is increasingly being utilized beyond its traditional gaming roots, according to the recently released annual "State of Game Development" report from development and DevOps solutions provider Perforce Software.