Survey: Most Students Prefer Traditional Texts over E-Books

Nearly three quarters — 72 percent — of college students prefer traditional textbooks to electronic versions, according to a new survey from Direct Textbook.

"Textbook purchasing trends align with the survey results," according to a news release. "According to the Student Monitor, 87 percent of textbooks purchased by students in 2014 were print editions (36 percent new, 36 percent used, 15 percent rented). E-books comprised only 9 percent of the market. The remaining 4 percent was made up by file sharing."

Reasons commonly cited by students for preferring traditional books include:

  • They are easier to read;
  • Students like to physically highlight selections;
  • They're cheaper;
  • Students prefer the formatting;
  • They're easier to navigate and bookmark;
  • E-books make students' eyes hurt;
  • Students find it harder to concentrate on e-books;
  • Traditional books do not require Internet access;
  • Students like to write on the pages;
  • Tablets or laptops are not allowed in class;
  • Availability of e-books is limited; and
  • Students end up printing the pages of e-books anyway.

Among the 27 percent of respondents who do prefer e-books, common reasons for the preference include:

  • E-books are cheaper;
  • They are lighter;
  • They don't have to be returned;
  • They are more environmentally friendly than paper books;
  • They are searchable;
  • Print size and brightness is adjustable;
  • They can convert text to audio; and
  • They can be used with apps.

"Given the ubiquity of e-book-reading devices on college campuses, it's interesting that students prefer print textbooks over e-books, and that purchasing behavior supports that sentiment," said Morgan MacArthur, chief technology officer at Direct Textbook, in a prepared statement. "What's even more interesting are the differences in perception: both students who preferred textbooks and those who preferred e-books cited lower prices as a reason."

About the Author

Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].

Featured

  • person signing a bill at a desk with a faint glow around the document. A tablet and laptop are subtly visible in the background, with soft colors and minimal digital elements

    California Governor Signs AI Content Safeguards into Law

    California Governor Gavin Newsom has officially signed off on a series of landmark artificial intelligence bills, signaling the state’s latest efforts to regulate the burgeoning technology, particularly in response to the misuse of sexually explicit deepfakes. The legislation is aimed at mitigating the risks posed by AI-generated content, as concerns grow over the technology's potential to manipulate images, videos, and voices in ways that could cause significant harm.

  • abstract image of fragmented, floating geometric shapes with holographic lock icons and encrypted code, set against a dark, glitchy background with intersecting circuits and swirling light trails

    Education Sector a Top Target for Mobile Malware Attacks

    Mobile and IoT/OT cyber threats continue to grow in number and complexity, becoming more targeted and sophisticated, according to a new report from Zscaler.

  • An abstract depiction of a virtual reality science class featuring two silhouetted figures wearing VR headsets

    University of Nevada Las Vegas to Build VR Learning Hub for STEM Courses

    A new immersive learning center at the University of Nevada, Las Vegas is tapping into the power of virtual reality to support STEM engagement and student success. The institution has partnered with Dreamscape Learn on the initiative, which will incorporate the company's interactive VR platform into introductory STEM courses.

  • Campus Technology Product Award

    Call for Entries: 2024 Campus Technology Product Awards

    The entry period for the 2024 Campus Technology Product Awards is now open.