Pearson Partners with mLevel To Gamify Business Ed
        
        
        
        Pearson  has  partnered with mLevel , a company  that produces interactive, game-based business education experiences designed  to increase student engagement, to gamify the former's Introduction  to Business  course content.
Available via most smarthphones, tablets and computers,  mLevel's game-based learning technology features leaderboards, social learning  and badges in an effort to keep students motivated as they learn.
"As students enter the classroom, it is important to introduce  material that they can relate to," said Caroline G. Yarbrough, assistant  professor in the Business  & Technology Division of Delgado  Community College, in a prepared statement. "They are eager to engage  using their mobile device and that's what makes the use of technology such a  great asset for my course. Using interactive gamification technology motivated  my students to come to class and challenged their participation with each  other, which was great."
"Our new partnership with mLevel accelerates innovation  in the Business curriculum in a number of ways," said Paul Corey, managing  director of higher education courseware at Pearson, in a prepared statement. "Their  unique technology employs many gamification or 'serious game' techniques to  deepen student engagement both intrinsically, through aspects such as  level-progression, and extrinsically through features such as their  leaderboard. We believe this higher level of engagement will both enhance  students' course experience while improving their academic performance. We are  well into the knowledge-worker era, and for today's graduates we have a social  responsibility to ensure that learner gains translate directly to employability  skills of the 21st century workplace. Our partnership contributes to this cause  by fostering decision-making skills, as well as skills around knowledge  transfer and application in what is a dynamic and fun learning environment."
        
        
        
        
        
        
        
        
        
        
        
        
            
        
        
                
                    About the Author
                    
                
                    
                    Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].