Oculus Rift Begins Shipping

Oculus Rift for education

Rift has arrived. Oculus announced in a blog that it had begun shipping its virtual reality (VR) headset first to those who invested in its idea through Kickstarter. Next, pre-ordered Rifts will ship out, starting "mid-week."

Everybody else will have to hold on until July. That's when the $599 units are expected to be available through the Oculus shop online. Or customers can choose a bundle that includes the headset and a gaming-caliber PC (most sans monitor) from Microsoft and Best Buy. A few hustlers have also listed their Rifts for sale through Amazon for prices ranging from $1,200 up.

It's been a long wait. The Kickstarter campaign to seed development began in August 2012, when a small group of developers promised to transport people to an immersive environment alongside others. That successful fundraising effort pulled in $2.4 million.

Less than two years later, in 2014, Mark Zuckerberg announced on Facebook that his company would be acquiring the Oculus team and its technology for $2 billion. "This is really a new communication platform," wrote Zuckerberg at the time of that acquisition. "By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."

The Rift launches alongside 30 games in the Oculus experience store. Each unit will include Playful Corp.'s Lucky's Tale, about a "fun-loving fox." Preorders also come with space battle game EVE Valkyrie. According to coverage on The Verge, other games include puzzlers, simulators and racing programs. Video content, including Facebook 360 videos and Vimeo and Twitch livestreams, will also begin to surface "soon," the company said on its site.

But it's the potential for applications that go beyond gaming that also intrigue educators. The 2016 Higher Education Edition of the NMC Horizon Report called VR (alongside augmented reality) one of the most important developments in education technology for higher ed over the next two to three years.

Among the uses cited by NMC Horizon are these projects:

  • VR usage by executive education students at Stanford University and MIT to enable "geographically diverse students" to have on-campus experiences for team projects, discussions and networking;
  • Penn State engineering students tested the virtual assembly of objects in two modes: with the use of a VR headset and with the traditional mouse-and-keyboard setup; and
  • Boise State nursing students are learning to perform catheter insertions with VR headsets, which are less expensive and more compact than medical mannequins.

"These technologies are poised to impact learning by transporting students to any imaginable location across the known universe and transforming the delivery of knowledge and empowering students to engage in deep learning," the report's authors stated.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • computer with a red warning icon on its screen, surrounded by digital grids, glowing neural network patterns, and a holographic brain

    Report Highlights Security Risks of Open Source AI

    In these days of rampant ransomware and other cybersecurity exploits, security is paramount to both proprietary and open source AI approaches — and here the open source movement might be susceptible to some inherent drawbacks, such as use of possibly insecure code from unknown sources.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • a professional worker in business casual attire interacting with a large screen displaying a generative AI interface in a modern office

    Study: Generative AI Could Inhibit Critical Thinking

    A new study on how knowledge workers engage in critical thinking found that workers with higher confidence in generative AI technology tend to employ less critical thinking to AI-generated outputs than workers with higher confidence in personal skills.

  • university building with classical columns and a triangular roof displayed on a computer screen, surrounded by minimalist tech elements like circuit lines and abstract digital shapes

    Pima Community College Launches New Portal for a Unified Digital Campus Experience

    Arizona's Pima Community College is elevating the digital campus experience for students, faculty, and staff with a new portal built on the Pathify digital engagement platform.