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AV & Presentation


TechSmith Updates Camtasia with 2 New Apps

The newest version, Camtasia 9.1 for Windows and 3.1 for Mac, adds a screen recording app for iOS 11 and an app, also for iOS 11, that allows users to put overlay effects on specified parts of a static image.

Colleges Using AR/VR to Educate Homeowners on Disaster Clean-up

Experts estimate that hurricane-destroyed homes could take years to rebuild. A small team of IT leaders in higher education and experts from the building trades hope to expedite the work with an augmented and virtual reality (AVR) training program intended to draw people to the trades who previously would have considered it "dirty, underpaying and uninteresting."

NEC Rolls Out Interactive Display Bundles for Classrooms

NEC has unveiled two new bundles designed specifically for K-12 and higher education and featuring large format displays.

Nursing Ed Using More Virtual Simulation, Other New Tech

A recent survey of thought leaders in the nursing field revealed that nursing education programs are accelerating adoption of virtual simulation and other cutting-edge technologies.

Visible Body Debuts Augmented Reality Anatomy App for iOS

Visible Body, producer of human anatomy apps, has added augmented reality functionality to its Human Anatomy Atlas app.



InfoComm International Changes Name

Audiovisual trade association InfoComm International has changed its name to the Audiovisual and Integrated Experience Association, or AVIXA.

John Jay College of Criminal Justice Taps Tech for Student Collaboration

In an effort to foster student collaboration and shared projects, John Jay College of Criminal Justice has deployed five FSR HuddleVU Collaboration Systems in small-group study rooms on campus.

RIT to Hold AR/VR Festival Showcasing Faculty and Student Works

The university is holding an on-campus event on Sept. 13, open to the public, to showcase augmented and virtual reality (AR/VR) projects and digital performances created by faculty and students.

Report: AR and VR Headsets up 25.5 Percent Year over Year

2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).

Streaming Media Dominates Pro-AV

Video projection, however, is forecast to continue a dive dating back to 2014. In that year, projection accounted for more than 15 percent of the pro-AV market. By 2022, it will make up only 3 percent of the total market.