Canvas and Moodle are currently two of the most popular learning management systems, and both offer the ability to make adjustments to quiz functions within the course without compromising the overall structure of the course. In this article, we will examine how to do so and offer some tips on situations where they are relevant.
Gale is expanding and rebranding its digital archive program, Gale Primary Sources, in an effort to better meet the needs of digital humanities and text and data mining.
After too many years watching students struggle with the transition to college, mobile application developers at the University of San Diego are excited to watch this year's freshmen get organized and get ahead with a highly customized USD personal assistant mobile application.
Australia's University of Adelaide is redesigning its teaching and learning model, using technology from Echo360 to promote active learning in the classroom.
Experts weigh in on the challenges of student success and the need for innovation in higher ed.
The University of Maryland University College is the largest institution in the country to go "commando" on textbooks. As of this academic year undergraduates don't have to lug them around or spend a dime on them — and the benefits don't end there. Here's how UMUC achieved an amazing goal.
SpotOn, an initiative of Ohio State University, has partnered with Oak Hills Local School District to offer professional development in the evaluation of digital content.
St. Petersburg College and Smart Sparrow have partnered to launch the Learning Design Starter Kit, a free tool designed to help faculty create their own digital learning resources.
Virtual reality devices will grow by nearly 85 percent for the next five years, driven in large part by gaming and educational applications, according to a new report from ABI Research.
According to initial results from recent pilot, digital game-based learning improved student engagement and self-efficacy in writing courses at 14 colleges and universities.