Ohio State University College of Education and Human Ecology's SpotOn, a free database evaluating K-12 digital content, has launched a new partnership in an effort to improve digital curricula.
Creating a physical hub of innovation on campus can support creativity, collaboration and entrepreneurship. Here are things to consider before getting too far into the process.
ePortfolio technology has evolved over time — or maybe it's more accurate to say that the understanding of eportfolio and its application, or eportfolio practice, is still evolving. How will eportfolio define its place in education?
A new fund offers grants for "faculty members or departments who want to transition their courses away from high-priced textbooks."
CEV Multimedia has added a Career Cluster Interest Inventory tool to its cloud-based career and technical education platform, iCEV.
Chalk & Wire has released a new version of its assessment platform that includes a number of new features, most importantly an enhanced tagging option that will allow higher education institutions to perform more detailed analyses of student performance.
At Villanova University, a student-developed app version of Augustine's Confessions brings contemporary vitality and relevance to a classic 4th-century work.
Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.
An NSF-funded project at Brookdale Community College is helping faculty create interactive digital textbooks.
In an effort to make it easier for people to work with their Microsoft Office documents stored in Box, the content management and collaboration platform has introduced three new integrations with Microsoft products.