Even as the transition to digital course content "seems inevitable" on campus, not everybody is so sure. Nearly a fourth of faculty (24 percent) in a recent survey said that curricula they use in their classes will never be primarily digital.
Ohio State University College of Education and Human Ecology's SpotOn, a free database evaluating K-12 digital content, has launched a new partnership in an effort to improve digital curricula.
Creating a physical hub of innovation on campus can support creativity, collaboration and entrepreneurship. Here are things to consider before getting too far into the process.
ePortfolio technology has evolved over time — or maybe it's more accurate to say that the understanding of eportfolio and its application, or eportfolio practice, is still evolving. How will eportfolio define its place in education?
A new fund offers grants for "faculty members or departments who want to transition their courses away from high-priced textbooks."
CEV Multimedia has added a Career Cluster Interest Inventory tool to its cloud-based career and technical education platform, iCEV.
Chalk & Wire has released a new version of its assessment platform that includes a number of new features, most importantly an enhanced tagging option that will allow higher education institutions to perform more detailed analyses of student performance.
At Villanova University, a student-developed app version of Augustine's Confessions brings contemporary vitality and relevance to a classic 4th-century work.
Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.
An NSF-funded project at Brookdale Community College is helping faculty create interactive digital textbooks.