Collaboration & Web 2.0


Shindig Grant Program to Study Interactive Video Chat in Online Ed

A new grant initiative aims to document the impact of interactive video chat on student engagement in online education.

Faculty in No Rush to Adopt Digital or OER Curriculum

Even as the transition to digital course content "seems inevitable" on campus, not everybody is so sure. Nearly a fourth of faculty (24 percent) in a recent survey said that curricula they use in their classes will never be primarily digital.

Ohio State U Launches K-12 Digital Content Partnership Program

Ohio State University College of Education and Human Ecology's SpotOn, a free database evaluating K-12 digital content, has launched a new partnership in an effort to improve digital curricula.

How to Launch a Campus Innovation Center

Creating a physical hub of innovation on campus can support creativity, collaboration and entrepreneurship. Here are things to consider before getting too far into the process.

ePortfolio — The LMS for Students?

ePortfolio technology has evolved over time — or maybe it's more accurate to say that the understanding of eportfolio and its application, or eportfolio practice, is still evolving. How will eportfolio define its place in education?



New Textbook Liberation Fund Will Help Faculty Ditch High-Priced Textbooks

A new fund offers grants for "faculty members or departments who want to transition their courses away from high-priced textbooks."

CEV Adds Career Cluster Interest Inventory Tool to Career and Technical Ed Platform

CEV Multimedia has added a Career Cluster Interest Inventory tool to its cloud-based career and technical education platform, iCEV.

Interactive App Brings 4th-Century Thinker to Life

At Villanova University, a student-developed app version of Augustine's Confessions brings contemporary vitality and relevance to a classic 4th-century work.

Chalk & Wire Adds Enhanced Tagging to Assessment Platform

Chalk & Wire has released a new version of its assessment platform that includes a number of new features, most importantly an enhanced tagging option that will allow higher education institutions to perform more detailed analyses of student performance.

Pearson Partners with mLevel To Gamify Business Ed

Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.

Campus Technology News

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