Education Technology Features

The latest in-depth feature articles for campus technology professionals. Looking for the latest news and trends? Visit our Research and news pages!


How a Video Boom Led to Better Campus Collaboration

When MOOCs generated a huge demand for video production at Princeton University, the institution responded with organizational change, an AV upgrade and a new commitment to sharing campus resources.

Serving Students with AR and VR

Oral Roberts University built a Global Learning Center that combines anytime, anywhere access to information, course materials and streaming media with a deep dive into augmented and virtual reality.

The Intrusion of Social Media in Learning

Social media has evolved into a tool for creating and promoting the "self," creating a tension between encouraging individual expression and overemphasizing the self in a collaborative setting.

On Change and Relevance for Higher Education

Phil Long, a veteran strategist in technology and learning, comments on some of the most asked-about challenges for higher education institutions today.

Using Data to Expose Industry Needs — and Design Degree Programs Accordingly

Here's a university that started planning its degree programs with the end in mind: making sure students had what they needed to find and keep a good job in their field.



Taming the Data for Better BI

The secret to successful business intelligence is data governance and a metadata repository that connects data to standardized definitions across the campus.

How to Set Up a VR Pilot

As Washington & Lee University has found, there is no best approach for introducing virtual reality into your classrooms — just stages of faculty commitment.

5 Ways to Make Your Videos Binge-Worthy

Video doesn't need to be a passive medium. Here's how to keep students watching and make them feel like they have a stake in their own learning outcomes.

Hacking Real-World Problems with Virtual and Augmented Reality

Oklahoma State University's first inaugural "Virtual + Augmented Reality Hackathon" hosted January 26-27 by the Mixed Reality Lab in the university's College of Human Sciences gave students and the community a chance to tackle real-world problems using AR and VR tools, while offering researchers a glimpse into the ways teams work with digital media tools.

A Community Approach to Recycling Tech

Towson University's EduCycle technology recycling program reconditions and redeploys computers that would otherwise end up in the e-waste pile. Volunteers from local schools and underserved communities help perform the refurbishing work, gaining hands-on computer skills while earning service-learning hours.

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