The Mixed Reality Lab at Oklahoma State University provides a range of AR, VR, and 3D printing tools so that students and faculty researchers in design disciplines can work in virtual, physical, and augmented reality environments.
A longtime chief information officer explains how moving to another operational area within his institution give him a new opportunity to bring about technology change, improve business processes and boost enrollment.
The University of California, Irvine put off updating its student housing wireless. Now it's ahead of the pack.
Retention and graduation rates may be good indicators of a college or university's success, but they have little to do with students' personal development as connected learners and contributors to the digital commons.
The founders of Coastal Carolina University’s digital badge program report on their progress, the response from students and faculty, and what lies ahead.
Yes, it's possible to embed accessibility into the course creation process, without expending too much time or effort. Here are things to consider during each development phase.
Getting the right message out can be the difference between success or failure for technology projects on campus. Here's how three universities have fine-tuned their IT communication strategies.
Today, students are interacting with content on large touchscreen flat panels. Soon, they could be using immersive head-mounted displays.
When designing classroom audiovisual systems, it's important to clearly define the project's overall goals, requirements and direction. Here's how.
John Robinson comments on the evolution of personalized information access — taking us from early monolithic, batch-process administrative systems to the distributed, search-based, and individualized platforms our students and other higher education constituents expect today.