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Immersive Learning

Welcome to Campus Technology's article listing page for immersive learning / virtual, augmented and mixed reality in higher education institutions.


U San Diego Nursing Students to Learn Clinical Skills in VR

The University of San Diego is rolling out virtual reality technology in its nursing curriculum to help prepare students for real-world clinical scenarios.

Southern Illinois U Helping Build Virtual Aircraft Mechanics Training

An Illinois university is co-developing virtual reality software to help students learn aviation maintenance. The project is a partnership among three entities: the Aviation Technologies program at Southern Illinois University (SIU) in Carbondale; workforce development organization Man-Tra-Con; and TRANSFRVR, which develops simulation-based training.

University of Cambridge, Cambridge Hospitals Partner with GigXR to Co-Create Holographic Simulation Medical Training

GigXR, a global provider of extended reality (XR) solutions for instructor-led teaching and training, has partnered with the University of Cambridge and Cambridge University Hospitals NHS Foundation Trust to co-create holographic acute-care simulations for training medical professionals at every level, according to a news release.

U Michigan Health to Tap Mixed Reality for Student Clinical Practice

The University of Michigan Health is co-developing a mixed-reality curriculum for medical students. The institution is working with GigXR to develop the XR Procedure Training Suite, a training application that uses holographic patients and mixed reality to help students develop manual and practical skills.

Dreamscape and Zoe Partner to Simplify VR Content Creation

Virtual reality company Dreamscape Immersive is teaming up with VR/AR software provider Zoe Immersive to make it easier to create 3D content for the Dreamscape VR platform.

Native American Students Build STEM Skills While Exploring Their Cultural Stories with VR/AR Design Projects

Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this time, they are helping underserved Native American middle school students develop STEM skills.



AR, VR Leading Growth in Emerging Devices

The augmented and virtual reality market will grow to more than eight times its current size over the next five years, making it the fastest-growing category among emerging devices, which include wearables and smart home devices.

VR Headsets See Significant Growth

Shipments of virtual reality headsets went up more than 50 percent in the first quarter of 2021 compared with the same period last year, according to a new report. Facebook, which owns Oculus, was one of the key driving factors.

Texas CC Tests Career Exploration VR with Middle Schoolers

Coastal Bend College, a community college serving five counties in the Coastal Bend region of Texas along the Gulf of Mexico, turned to virtual reality to help middle schoolers in the region figure out what careers they should declare for themselves as they enter high school, as well as to promote career and technical education (CTE).

Sacred Heart Students Use VR in Coursework

Communications students studying online at Connecticut's Sacred Heart University will be doing at least some of their learning via virtual reality.