Learning Resources

Gale Content Now Available Via Google, Google Scholar

Gale's library resources are now searchable by way of Google and Google Scholar.

Pindex Promises Pinterest for Educators

Although Stephen Fry has left Twitter, the popular British actor and writer hasn't given up on social media altogether. Numerous sources have reported that Fry is involved in an education start-up being pitched as a "Pinterest for education." Pindex allows teachers, students and anybody else to create online pinboards for collecting "the best educational material."

Cengage Debuting Coding Courses with Embedded Tutor

Digital curriculum provider Cengage Learning has struck an agreement with another education technology company to use the latter's coding labs inside a series of new programming courses.

Can Curriculum Be A High-Impact Experience?

Higher education recognizes a range of high-impact experiences proven to enhance student learning, but as Virginia Commonwealth University's Vice Provost for Learning Innovation Gardner Campbell points out, the curriculum has been sorely missing from that list. CT asked Campbell why, and how digital technologies might help as higher education sharpens its focus on curriculum and student learning.

Ohio State U Launches K-12 Digital Content Partnership Program

Ohio State University College of Education and Human Ecology's SpotOn, a free database evaluating K-12 digital content, has launched a new partnership in an effort to improve digital curricula.

ePortfolio — The LMS for Students?

ePortfolio technology has evolved over time — or maybe it's more accurate to say that the understanding of eportfolio and its application, or eportfolio practice, is still evolving. How will eportfolio define its place in education?

CEV Adds Career Cluster Interest Inventory Tool to Career and Technical Ed Platform

CEV Multimedia has added a Career Cluster Interest Inventory tool to its cloud-based career and technical education platform, iCEV.

Pearson Partners with mLevel To Gamify Business Ed

Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.

Building a Blueprint for Better E-Books

An NSF-funded project at Brookdale Community College is helping faculty create interactive digital textbooks.

Stanford's PERTS Taps Private Partner To Spread Growth Mindset

Stanford University's Project for Education research That Scales has partnered with ClassDojo in an effort to bring "growth mindset" to millions of students across the country.

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