A new survey from Cengage Learning found that open educational resources in higher education have the potential to triple in use as primary courseware over the next five years.
A professor at Eastern Michigan University is using an augmented reality sandbox to help students understand earth science concepts through interacting with simulated topography.
Students across more than 300 colleges and universities are sharing study materials through StudySoup, a marketplace where students can buy and sell class notes, guides, flashcards and more.
Embarcadero Technologies has opened up its software development tools to publicly funded higher ed institutions and high schools.
Cengage Learning added additional features to its MindTap Mobile app, including the ability to download textbooks onto smartphones in 10 seconds or less.
Online learning platform Course Hero is turning great works of literature into the visual representation of text and data known as the infographic.
More than seven in 10 students (72 percent) wait until a new course has started before they invest in course material. Another 27 percent never buy the course material at all. These results come from a survey done in May 2016 of 500 currently enrolled college students by Wakefield Research on behalf of VitalSource.
London's Shakespeare's Globe is working with Adam Matthew Digital to convert its scholarly resources into digital content.
A new, subscription-based digital learning solution from HMH and BenchPrep provides interactive instruction, customized curriculum and progress management tools for select subjects.
The Viveport platform expands HTC Vive’s application inventory and will include virtual reality content related to education.