Arizona State University has created a free series of digital lessons, simulations and virtual field trips designed to teach science through space exploration.
This week, Apple released a slew of product updates that included a more affordable iPad device with an enhanced display.
Next week, a number of higher education institutions will be participating in Open Education Week, an annual awareness campaign for free and open educational opportunities. Launched in 2012, the event attracts hundreds of contributors from nearly 50 different countries and participants from more than 130 countries.
Users without Google’s G Suite for Education accounts can now access Google Classroom from a personal Google account. Classroom also offers more administrator controls that allow G Suite users with domains outside of their own to join.
Schoology, a learning management system for K–12, higher education institutions and companies, is holding its fourth annual user conference to equip users with the skills and support needed to accelerate their school or institutional goals.
The private liberal arts college located in central Pennsylvania has selected Akademos to be its online bookstore provider as it transitions to a hybrid bookstore model.
Oculus last week released some updates to its mobile virtual reality (VR) platform, including more ways to virtually connect with friends on Facebook, as well as few functionality and features for the Samsung Gear VR headset.
Texas A&M University has teamed up with game-based learning company Triseum to introduce gaming into art history survey courses, in an effort to help students better understand the world in which works of art were created.
To help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin.
The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.