Georgia State University partnered with AdmitHub, a Boston-based ed tech startup, to test out text-based intervention to help reduce "summer melt," or the dropout of students who accept admission but do not show up for fall enrollment. GSU launched "Pounce,” the first virtual assistant in the United States to use the company’s conversational AI technology.
A new website launched by the Johns Hopkins University Center for Research and Reform in Education (CRRE) offers insights into K–12 reading and math programs.
Chalk & Wire has unveiled several new features to its assessment platform that make it easier to evaluate student learning outcomes.
The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.
eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.
A program administered by MIT’s School of Engineering and the Lemelson Foundation has selected 42 teams of middle and high school inventors to receive Junior Varsity InvenTeam grants.
The Canadian education technology startup is looking to go head-to-head with Pearson, McGraw-Hill and other American textbook publishers with its own cloud-based platform.
Following a warning issued by the FBI’s Crime Complaint Center, the University of Florida has released resources for students to educate and protect themselves against malicious internet activity.
The company has followed through on its promise last September that it would open source the software from its Self-Driving Car Engineer Nanodegree. Udacity has released the source code to its self-driving car simulator, which teaches users how to use deep learning to clone driving behavior.
Apple has introduced the Pro Apps Bundle for Education, available for K–12 and higher ed institutions, which includes Final Cut Pro X, Logic Pro X and other video and audio editing tools for a third of the collective price.