The Journal of Visualized Experiments is expanding its database of science method and practice demonstration videos for high school and higher education with the launch of its first Clinical Skills collection.
The latest release of WakingApp allows non-programmers to create interactive content and games for two popular VR headsets.
Led by their professors, a team of undergraduate students at Duke University is working on a project designed to enhance professional development for North Carolina elementary school teachers whose students lack essential English language skills.
3D printing is on a growth jag. A new forecast from International Data Corp. projects that the market grew in the United States by nearly 20 percent in 2015 compared to 2014.
A new report highlights the mismatch between the availability of STEM jobs and the number of qualified workers in the Golden State.
Students and the people who want to help fund their education can now find each other through a new online crowdfunding platform.
The National Centers of Academic Excellence in Cyber Defense issue several designations to colleges and universities that are doing work to prepare students for careers in cyber defense and perform research.
In a world where we can place people in empty seats in cars and empty beds in houses, why not place people in empty chairs in college classrooms?
Global smartphone sales will continue to grow, but not in the double digits anymore, according to market research firm Gartner. Smartphone sales are expected to grow 7 percent worldwide in 2016 and reach 1.5 billion units. That is significantly down from 14.4 percent growth in 2015, but it’s still substantial growth.
Cornell University and the University of Queensland have partnered to offer, via edX, a new massive open online course about sharks.