Things are looking mixed in the worldwide tablet market. Vendors shipped 43 million units in the third quarter of 2016, a year-over-year decline of 14.7 percent, according to preliminary data from the International Data Corporation’s Worldwide Quarterly Tablet Tracker.
The National Council of Teachers of Mathematics (NCTM) released a statement last week warning of the risks involved in relying too heavily on open educational resources, or OER.
IBM and Pearson will be working together to apply the cognitive abilities of IBM's Watson in providing tutoring to students using Pearson's courseware.
Pearson is developing and piloting mixed reality content for use in secondary and postsecondary schools.
Seventy-seven percent of college students think schools should do a better job of using their personal data to improve the college experience, according to a new survey from Ellucian.
The educational arm of Amazon Web Services has added new capabilities to its flagship product, helping students hone their technical skills and connect to careers in cloud computing.
Laserfiche has introduced a version of its Laserfiche Business Process Library that is specifically designed to provide services for higher education institutions.
The Digital Education Platform integrates with Cisco’s WebEx and Spark services into existing LMSs, allowing universities to create and manage online courses and cloud-based collaboration spaces more easily.
Triseum, a Texas-based education gaming company founded through the LIVE Lab at Texas A&M University, has unveiled a new, immersive game focused on calculus.
A program administered by MIT’s School of Engineering and the Lemelson Foundation has selected 15 teams of high schoolers to receive InvenTeam grants for their projects that offer solutions to real-world problems.