The National Science Board, the National Science Foundation's policy arm, has released an interactive infographic that explores 25 years of science, engineering and health doctoral pathways.
Maplesoft today released Möbius, a hands-on learning tool focused on science, technology, engineering and mathematics education.
Universities and colleges in Florida will shortly be evaluated by a new student-focused metric newly introduced into their annual state evaluations.
New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
Schoology is rolling out enhanced question types to its learning management system, in an effort to give educators more flexibility to assess and impact individual student progress.
The University of Texas at San Antonio will bring its teaching expertise and other academic support to a STEM and business high school opening this fall.
The project is intended to encourage students to create innovations in education and development and make them available through an eventual marketplace the company will host.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
The University of Wisconsin-Madison yesterday launched an online hub, the STEM Diversity Network, which highlights local and national STEM diversity news and serves as a central repository for STEM diversity resources spread throughout campus.