STEM: Science, Technology, Engineering & Math


U of Rhode Island Kicks Off Construction for $125 Million Engineering Complex

The University of Rhode Island has started construction for a $125 million engineering complex conceived with collaboration, innovation and flexible learning models in mind.

Science, Engineering, Health Doctorates Find Career Success

The National Science Board, the National Science Foundation's policy arm, has released an interactive infographic that explores 25 years of science, engineering and health doctoral pathways.

Maplesoft Releases Online Courseware Environment for STEM

Maplesoft today released Möbius, a hands-on learning tool focused on science, technology, engineering and mathematics education.

Florida Performance Funding Metric Looks at Student 'Sticker Price'

Universities and colleges in Florida will shortly be evaluated by a new student-focused metric newly introduced into their annual state evaluations.

Tech Allows Workers, Students to Augment Knowledge in the Real World

New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.



Schoology LMS Adds Enhanced Assessment Questions

Schoology is rolling out enhanced question types to its learning management system, in an effort to give educators more flexibility to assess and impact individual student progress.

UT San Antonio and Partners to Open Tech High School

The University of Texas at San Antonio will bring its teaching expertise and other academic support to a STEM and business high school opening this fall.

Incubator Launches Program to Support Student-Created Ed Tech

The project is intended to encourage students to create innovations in education and development and make them available through an eventual marketplace the company will host.

Speak to Go Allows Voice to Direct VR Experiences

A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.

Global Initiative to Open 50 Virtual and Augmented Reality Labs

VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.

Campus Technology News

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