The University of Bridgeport is deploying a one-person submarine, dubbed Explorer, for educational purposes.
A team of researchers has come up with a technique that lets people describe what their single-core programs are supposed to do in somewhat general terms, and then it automatically generates a version of the program optimized to run on multicore chips.
Tobii Pro, a company that caters to academic and business users who need screen-based and wearable eye trackers, is introducing two new products — Tobii Pro Spectrum and Tobii Pro Lab.
Stanford University students are aiming to develop a new generation of STEM leaders through the university's Science in Service program.
Clemson University has received the largest in-kind grant in the university’s history in the form of software to fuel student innovation at the College of Engineering, Computing and Applied Sciences.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
Nord Anglia, a network of 43 international K–12 schools, is collaborating with the Massachusetts Institute of Technology to develop science, technology, engineering, arts and mathematics (STEAM) curricula.
College teams will face off in the second annual Collegiate Penetration Testing Competition, taking place this week at Rochester Institute of Technology in New York.
This is far from the academy's initial foray into cybersecurity. In fact, it claims to be the first institution of higher education to require cyber security classes for all of its students.
Active Learning Day was the culmination of an effort by several education organizations and the White House to promote student participation in hands-on activities that would help them learn STEM subjects.