Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.
A summer-time enrichment experience for high schoolers at Penn State has taken on a heightened level of excitement with the use of the same development toolset behind the global phenom Pokémon Go.
Middle school girls received a major dose of real-life engineering exposure during four week-long camps that took place this summer at the University of California, Berkeley.
Three STEM education programs at MIT received the gift to support ongoing efforts that connect underrepresented youth to opportunities in the computer science and engineering fields.
A new consortium at Carnegie Mellon University will bring together researchers and representatives from industry, government and professional associations to collaborate on initiatives in the field of 3D printing, otherwise known as "additive manufacturing."
After a two-year hiatus, Texas A&M University's SMaRT Camp for high school math students is back.
A company that provides online training for engineering and design topics has opened up its school grant application process for the 2016-2017 school year.
A group of low-income, first generation high school students in Pennsylvania have completed a six-week summer research project at Penn State University.
A cyber security program sponsored by the National Security Agency has wooed 23 students to attend a six-week course at the University of California Berkeley.
Three teams of engineering students created solutions to challenges involving medicine, space and health to win top honors in the Texas Instruments Innovation Challenge Design Contest.