Learning Environments
Tech, Tools & Learning Strategies for 21st Century Education 3/14/2018



  • Report Explores Education Potential for Wearables, AR and VR

    A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Vignettes drill into how educators could use these technologies in and out of the classroom to add "digital depth" to physical reality to increase student engagement, enhance the personalization of learning, help people understand others' experiences and perspectives, generate greater levels of self-awareness and foster critical thinking.

  • Closing the STEM Gap

    Generally girls lose interest in STEM careers as they get older. But, according to a new study, small changes at school and at home can have a profound impact on how girls perceive STEM careers, how confident they feel in class and how likely they are to pursue STEM academically and into their careers.

  • National Academies Reports Examine U.S. Data Science Education

    Two new reports from the National Academies of Sciences, Engineering and Medicine tackle data science for educators. One report summarizes the findings of a workshop on training students to "extract value from big data." The other is intended to help institutions envision data science from an undergraduate perspective. Both reports are available on the National Academies Press website.



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