Executive View
The marketplace for augmented reality, virtual reality, and mixed reality technologies may be heating up. Daniel Christian, a senior instructional designer at Calvin College observes that significant R&D investments, product development, and more powerful enabling technologies are setting the stage for new AR/VR/MR initiatives in higher education. More
Worth Noting
Two apps created by students at the Walter Cronkite School of Journalism and Mass Communications at ASU are receiving recognition for their innovative, virtual reality storytelling. MoreWorldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period. MoreCollegeWeekLive and the National Society of High School Scholars are hosting an event where students and families can live chat with admissions counselors from higher education institutions across the country. MoreVirtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online. MoreUniversity faculty members are developing a device, First Class, that uses artificial intelligence to help pre-service teachers practice student engagement techniques. MoreA new consortium at Carnegie Mellon University will bring together researchers and representatives from industry, government and professional associations to collaborate on initiatives in the field of 3D printing, otherwise known as "additive manufacturing." MoreThe TeePeedU app uses AR technology to help students build real life connections across their campus. MoreThe 3D printing market will reach $35.4 billion in 2020, according to a new report form International Data Corp. MoreGitHub, a popular web-based repository of software source code and other computer files, has launched a new community forum for teachers and students who use GitHub in the classroom. MoreStudents at the 22 colleges across the Technical College System of Georgia can now register for their courses via smartphone. More
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