Features
An increased focus on data at Clemson University is impacting decision-making in finance, operations, facilities and more. MoreThe latest report from New America, a nonprofit, nonpartisan think tank and civic enterprise based in Washington, D.C., has identified five guiding practices to ethically use predictive analytics in higher ed. MoreThe ISACA (Information Systems Audit and Control Association) released “The Future Tech Workforce: Breaking Gender Barriers,” a report from its global survey of more than 500 women working across a range of tech industries. The report looks at why women are underrepresented in the field and identifies the top five barriers experienced by women in tech. More
Research
Ninety-four percent of higher education institutions in a recent survey said they use Apple's iPad to enhance learning, while 80 percent use Mac devices. MoreThe wearables market retains its steady growth, rising 17 percent in the fourth quarter of 2016 compared to the same period in the previous year, according to International Data Corporation's recent Worldwide Quarterly Wearable Device Tracker report. MoreWorldwide smartphone shipments are expected to rebound with single-digit growth, according to technology research firm International Data Corporation. Android devices will comprise a majority share of the smartphone market, followed by Apple and Microsoft in third place, with smartphone shipments forecast to reach 1.53 billion units in 2017. MoreConsulting and research firm Adventures released its 2017 Higher Education Technology Landscape Report, which provides ongoing analysis of the technology market to support higher education decision-makers tasked with choosing products from hundreds of vendors. MoreA new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.
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News
Upcoming Grants, Funding & Award Opportunities
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Sponsor: Lumina Foundation
Award: $25,000
Number of Awards: 2
Application Deadline: April 9, 2017
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Sponsor: Campus Technology
Award: Recognition and write-up in Campus Technology magazine
Number of Awards: TBD
Application Deadline: April 10, 2017
Upcoming Events
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March 12–15, 2017
San Francisco, CA
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March 12–16, 2017
San Diego, CA
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March 19–22, 2017
Chicago, IL
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March 22–24, 2017
Portland, OR
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March 28–31, 2017
Las Vegas, NV
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April 5–7, 2017
New Orleans, LA
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April 7–14, 2017
Orlando, FL
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April 22–25, 2017
New Orleans, LA
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April 23–26, 2017
Washington, DC
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April 24–25, 2017
Boston, MA
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April 30–May 3, 2017
Indianapolis, IN
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May 5–7
Duke University (Durham, NC)
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May 7–12, 2017
Chicago, IL
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May 9–18, 2017
San Diego, CA
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May 16–19, 2017
Denver, CO
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May 27–30
Austin, TX
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June 14–16
Orlando, FL
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July 18–20
George Mason University Science and Technology Campus, Manassas, VA
Call for Nominations, Papers & Proposals
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International Serious Games Awards Submissions Due: March 1, 2017 (professional studio games), May 1, 2017 (student games) (Award entries: seriousplayconf.com/awards)
Event: July 18–20
George Mason University Science and Technology Campus, Manassas, VA
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Proposals Due: March 31, 2017 (one-page abstract)
Proposal Submission URL: icetic.net/online-abstract-submissions
Event: June 21–23
Badajoz, Spain
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Awards Submissions Due: April 10, 2017
Submission URL: campustechnology.com/impact
Awards Event: October 2017 (Date TBD)
Philadelphia, PA
Upcoming Webinars
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Date: March 15
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Kaseya
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Date: March 21
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Acquia
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Date: April 4
Time: 11 a.m. PT/2 p.m. ET
Sponsor: NVIDIA and Citrix
- For the latest listings, visit campustechnology.com.
Webinars on Demand
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Sponsor: Sony
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Sponsor: Stratasys
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Sponsor: Citrix
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Professional Resources
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