News
A recent study found that students who comment more on massive open online courses (MOOCs) are more likely to complete the course than those who do not comment. More-
A new spending analysis predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.
More The IT management solutions provider launched IT Complete for Higher Education, a solution billed as a comprehensive toolkit for reducing costs and maximizing resources in higher education IT. MoreCT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students. More
The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources. MoreeXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter's LMS. MoreOpen source services provider Unicon is launching a new offering designed to help higher education institutions get started with learning analytics. More
Upcoming Grants, Funding & Award Opportunities
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Sponsor: Lumina Foundation
Award: $25,000
Number of Awards: 2
Application Deadline: April 9, 2017
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Sponsor: Campus Technology
Award: Recognition and write-up in Campus Technology magazine
Number of Awards: TBD
Application Deadline: April 10, 2017
Upcoming Events
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March 12–15, 2017
San Francisco, CA
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March 12–16, 2017
San Diego, CA
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March 19–22, 2017
Chicago, IL
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March 22–24, 2017
Portland, OR
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March 28–31, 2017
Las Vegas, NV
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April 5–7, 2017
New Orleans, LA
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April 7–14, 2017
Orlando, FL
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April 22–25, 2017
New Orleans, LA
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April 23–26, 2017
Washington, DC
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April 24–25, 2017
Boston, MA
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April 30–May 3, 2017
Indianapolis, IN
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May 5–7
Duke University (Durham, NC)
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May 7–12, 2017
Chicago, IL
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May 9–18, 2017
San Diego, CA
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May 16–19, 2017
Denver, CO
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May 27–30
Austin, TX
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June 14–16
Orlando, FL
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July 18–20
George Mason University Science and Technology Campus, Manassas, VA
Call for Nominations, Papers & Proposals
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International Serious Games Awards Submissions Due: March 1, 2017 (professional studio games), May 1, 2017 (student games) (Award entries: seriousplayconf.com/awards)
Event: July 18–20
George Mason University Science and Technology Campus, Manassas, VA
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Proposals Due: March 31, 2017 (one-page abstract)
Proposal Submission URL: icetic.net/online-abstract-submissions
Event: June 21–23
Badajoz, Spain
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Awards Submissions Due: April 10, 2017
Submission URL: campustechnology.com/impact
Awards Event: October 2017 (Date TBD)
Philadelphia, PA
Upcoming Webinars
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Date: Feb. 22
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Citrix
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Date: Feb. 28
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Stratasys
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Date: March 7
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Sony
- For the latest listings, visit campustechnology.com.
Webinars on Demand
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Sponsor: Lenovo
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Sponsor: i>clicker
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Sponsor: Citrix
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Professional Resources
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