Learning Environments
Tech, Tools & Learning Strategies for 21st Century Education 9/6/2017

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Research


  • Report: Time for a Digital Literacy Reboot in College

    It's not enough for a student just to be able to use a technology; he or she must also be able to reflect, imagine and understand implications of decisions as part of doing a task or producing an object that otherwise wouldn't be possible without the technology.

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  • AR and VR Headsets up 25.5 Percent Year over Year

    2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).

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  • Streaming Media Dominates Pro-AV

    Video projection, however, is forecast to continue a dive dating back to 2014. In that year, projection accounted for more than 15 percent of the pro-AV market. By 2022, it will make up only 3 percent of the total market.

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  • Report: Smartphones to See Slow, Steady Growth through 2021

    iOS shipments will total 218.7 million units this year, according to IDC. That's good enough for a share of 14.6 percent and growth over last year of 1.5 percent, "a considerable improvement from the 7 percent decline in iPhone shipments in 2016."

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  • Personal Computing Devices Expected to Decline Through 2021

    Global shipments of personal computing devices are expected to decline slightly through 2021, at a five-year compound annual growth rate of -1.7 percent, according to the latest forecast from International Data Corp.

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