Learning Environments
Tech, Tools & Learning Strategies for 21st Century Education 12/6/2017

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Research


  • Study Uncovers How Ed Tech Decision-Making Works

    According to a recent survey, higher education people most often turn to each other when they're trying to make decisions about education technology. And it's not uncommon for them to start with a particular technology and then find a problem to solve, vs. identifying a pedagogical need and then looking for the tech tools that would address the challenges.

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  • Virtual and Augmented Reality to Nearly Double Each Year Through 2021

    Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.

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  • Practical Fixes Could Improve Undergraduate Higher Ed

    Could education be the vital ingredient that helps bring civility back to the national discourse and shows us how to bridge our differences? That's what a new report from the American Academy of Arts and Sciences suggested. And technology will play a role — albeit not a starring one — in that outcome.

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  • Smart Wearables on the Rise as Market Grows

    The worldwide wearables market showed continued growth in the third quarter of 2017, up 7.3 percent over last year, according to International Data Corp. The market research firm has also noted a growing trend toward smart wearables, defined as devices capable of running third-party applications.

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