Game On! Enhancing Cybersecurity Workforce Readiness Through Game-Based Training
The cybersecurity field is critically in need of skilled professionals to protect against increasingly complex, evolving threats. Higher education has a key role to play in addressing the skills gap and more than 3 million unfilled cyber jobs worldwide, yet recurring pain points in creating and teaching a cybersecurity curriculum frequently hold institutions back from offering their students these vital workforce skills.
Join us for an education dialogue on how game-based learning can completely transform your training program to make it more effective, exciting, and easy to implement — resulting in higher job placement rates and student satisfaction. You’ll learn:
- How to utilize learning engineering techniques developed by Carnegie Mellon University's esteemed Human-Computer Interaction Institute to create better learning outcomes;
- How to leverage dopamine feedback loops to enhance the learning experience and allow assimilation of skills through game immersion;
- How to use AI to enable instruction by non-technical instructors;
- How to assess individual students’ performance and map their skills to workforce roles;
- How game-based learning can address cultural and societal barriers to diversity the cybersecurity industry and increase awareness of cybersecurity as a potential career path, especially for disadvantaged students;
- And more.
Speakers: Eric Basu, Entrepreneur, and CEO. Gerald Auger, Ph.D. Adjunct Faculty in The Citadel Military College Cyber Sciences Department. Lance Larson, Ph.D., CISSP, CEH Co-Director, Graduate Program in Homeland Security Coordinator, Cyber Security Program Office San Diego State University.
