Juggernaut: Esports on Campus

2018’S Superbowl averaged 103 million viewers, down 7 percent from the previous year. Compare that to the League of Legends World Championship video game tournament in December, which had 100 million unique viewers — up 20 percent from the year before. With that kind of growth, is it any wonder that esports is getting similar levels of attention from some colleges and universities as basketball and football programs do?

Download this GameChanger report to read three articles on how colleges and universities are rethinking how technology is used in education through esports, including:

  • Juggernaut: Esports on Campus
  • Top College Esports Games
  • Your Winning Strategy: Esports Program Development

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