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AR/VR, IoT and Mobile Technologies for the Untethered Educator 11/5/2019

Spotlight




Research


  • Educause XR Research Dives into Impact on Teaching and Learning

    The second year of Educause's ongoing research on the use of immersive technologies has expanded from 10 colleges and universities to 17. And the findings on the use of what the researchers call "XR" (extended reality) have likewise grown.

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  • Report: Greater Diversity Needed in Esports

    As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications, according to a new paper from AnyKey.

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  • Simplify, Sustain, Innovate: Themes for Top 10 IT Issues of 2020

    Security and privacy topped this year's IT issues for higher education — yet again. Concerns about developing a risk-based security strategy that can stand up to the current and coming crop of computer threats was job number one for campus IT leaders in the latest Educause IT trends survey, shared with attendees at last week's annual Educause conference.

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